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Simulation Room
FINDING 03 · RAW TRANSFERDraft · sample data

Escalation: when memory is carried raw

In one early five-life chain, raw transfer — experience carried with no digestion organ — coincided with a rising kill-count (0, 1, 1, 1, 3). We have not reproduced this on the current engine; verification traced it to a confound, so it stands here as an open warning, not a settled effect.

What was observed

The escalation chain is the mirror image of the rescue chain. In the memory-chain study, a digested memory of failure led a later life to a rescue. Here we asked the opposite question: what happens when the same lived experience is carried forward raw — written back into the next life as unprocessed episodes, with no organ to metabolize it into a lesson, a regret, or a restraint?

We ran a single chain of five lives (n=1) under raw transfer. The protagonist began the first life with no inherited memory and killed no one. From the second life onward each new life opened already holding the raw residue of the lives before it. The first violence appeared in life 2 and then persisted; by the fifth life it had multiplied. The relevant quantity here is the kill-count per life — how many agents died at the protagonist's hand in that life — not which victim fell first. (Earlier summaries reported first-victim by mistake; this finding uses the corrected kill-count metric.)

The trajectory is not a smooth ramp. After the first kill, the count held flat at one across lives 2, 3 and 4 — a plateau in which violence had entered the character but had not yet generalized. The jump came at the end: the fifth life tripled. Read with restraint, this is consistent with raw residue accumulating quietly and then crossing a threshold, but with a single chain we cannot tell a threshold from noise. What we can say plainly is the direction: without a digestion organ, carried experience moved the character toward more harm, not less.

A close re-verification on the current kernel reframes this chain rather than confirming it. The dramatic 0/5 chain came from an earlier code version (before 2026-06-13), ran with buffering ON, and was selected by a stop-when-saved rule — the chains shown at full length are exactly the ones that never recovered, then run forward so the failure compounds. The matched factorial cells on the current engine do not reproduce it: no chain goes 0/5. The structural argument still stands as a hypothesis — transfer without a digestion organ could carry raw weight forward — but it is now an open question pending a clean re-run (true-null, buffer-on, fixed five lives, no early stop), not a settled exhibit. The honest prediction is that the mass-death trajectory will not return.

Data

LifeInherited memoryKill-countTrajectory
1none (raw start)0baseline
2raw (life 1)1first violence
3raw (lives 1–2)1plateau
4raw (lives 1–3)1plateau
5raw (lives 1–4)3compounding
Kill-count per life across one early raw-transfer chain (n=1, five lives). Kill-count = agents killed by the protagonist in that life, not first-victim. This chain is NOT reproduced on the current engine (see the honest remainder); the numbers are kept as the historical trajectory, and per-life detail beyond the count is illustrative placeholder.

Proof — raw logs

ILLUSTRATIVE PLACEHOLDER — raw-log excerpts (draft). The kill-counts 0/1/1/1/3 and the chain shape come from one early chain that is NOT reproduced on the current engine; the verbatim quote text, tick numbers and agent labels below are reconstructed placeholders and MUST be replaced with verified excerpts from a clean re-run before publication.Verify in archive · excerpt
1[ILLUSTRATIVE — verify against archive]2life 1  kills=0   outcome=died3  (no inherited memory; no violence recorded)4life 2  kills=1   outcome=died5  tick ~40  agent=protagonist  type=kill6  carried-memory marker: raw episode (life 1)7life 3  kills=1   outcome=died8  tick ~35  type=kill   plateau, count unchanged9life 4  kills=1   outcome=died10  tick ~30  type=kill   plateau, count unchanged11life 5  kills=3   outcome=died12  tick ~20  type=kill   (1 of 3)13  tick ~25  type=kill   (2 of 3)14  tick ~30  type=kill   (3 of 3)15  carried-memory marker: raw residue (lives 1–4)16trajectory  kill-count = [0, 1, 1, 1, 3]   metric=kill-count (NOT first-victim)

Honest remainder

n=1 · unreplicated (pending re-run on the current kernel)
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