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Simulation Room

Simulation Room

I didn't give them memory to survive — I gave it to them so they'd have a version of the world worth defending.

LLM agents live across restartable lives in a small world, carrying memory between them. The ones who remember don't win more often — they argue with the record, and hold their own account of what happened. Watch a life unfold — and what it leaves behind.

One life, tick by tick

  1. t=04 · the medicine is held back from him
  2. t=09 · Aigerim, his daughter, dies
  3. t=13 · Kamol kills the man who withheld it
  4. t=18 · "My daughter is dead. I killed him for it."

Kamol's first life. He didn't fall — he crossed a line.

Then I carried his memory into the next life.

He went straight to her. The fever breaks.

The first rescue in the project's history.

Later runs narrowed it: with or without carried memory, the fever breaks about as often — rescue sits near the ceiling. What memory changed wasn't whether she's saved, but whether the agent argues with the record.

Memory carries who you became — not what you were supposed to learn.

Becoming works both ways

0L11L21L31L43L5
kills per life

One early chain showed raw transfer climbing toward killing — a result we have not yet reproduced on the current engine.

n = 1 · not yet reproduced
See the open question

Not weights — a biography.

Read the manifesto